//==============================================================================
// Speech File for Mission 19 - Newton.
//Version 1.6
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//Note: When the Reavers are under the player's control we have to make sure that the player doesn't strip them //down of all their possessions. We can do this by not allowing the player to access their inventory (best) or by //not giving them anything good in their inventory. DL
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Dekker's voice does the briefing and debriefing.
//==============================================================================

MISSION_19_BRIEF_W = {
ϢսʿиӵϢҪ㣡\n\n

ߴִﲢϢ˵һϮţٵѶߵҪӪضߵĳԱΪӦӲϵĹᣬٹþͻᱻݻ٣ǲĻһ㣬ֵܻһȥݻһˣǶȴжṩ\n\n

˶֯ѾӻõԪзһΪװãڵӲٿصĶԲƻöܴӻ˵͹д˵ǡ̫٣̫ˡ\n\n

ѾֵܻͬԭԼ˵ţٵеλλ׵ĹԱ\n\n

ѰĶԿ˵ƣԭʹֵܡǻṩţٳǵĵͼλϵѳϣȻǽװ˱Ļͻص\n\n

ɢ
}

//==============================================================================
// Mission Debriefing
//==============================================================================


//==============================================================================
// Situation A01: Mission was accomplished successfully. The EMP weapon was 
// successfully retrieved.
// Tone/Mood: Proud, jubilant.
//------------------------------------------------------------------------------
MISSION_19_DEBRIEF_A01_W  = {

ڶ˶ʣµģǸҽϵעˡǶھԮжǳظмǳǻûôǼֵܻӪ\n\n

ĿǰǽᱻǵľӪһʱ̣ǵԱԼǹԴصĶƼǹȥδļƻһо\n\n

ڳǾǷ÷ɣǰ͸Ӫ֮ǰǶһֱ\n\n

׽˵в˸е˼άǣֱΪֹ˴ɱж֮ǰѾʼˡǱ뾲䡣

}
//==============================================================================


//==============================================================================
// Situation B01: Mission was accomplished successfully. The EMP weapon was 
// not retrieved.
// Tone/Mood: Furious.
//------------------------------------------------------------------------------
MISSION_19_DEBRIEF_B01_W  = {

ȻұȽϲǣôûжʧܣȻװõѶǿٴӶ跨õǡѾûʱˣֵܣ\n\n

ʱ... 滳Щٶǲǹġ\n\n

ɢ }
//==============================================================================
// CAN'T SAY "GET OUT" IF THE PLAYER IS IN SOME INTANGIBLE LOCATION LIKE THE WORLD MAP WHEN THEY RECEIVE THEIR DEBRIEIFING

//==============================================================================
// Situation B02: Mission was accomplished successfully. The EMP weapon was retrieved.
// Tone/Mood: Normal
//------------------------------------------------------------------------------
MISSION_19_DEBRIEF_B02_W  = {

ɵúãû˵װáǵǹѾ׼õװʹǵĶϻһһɣǾͿԿʼˡһ뵽ûõʵʵԭ͵ĻôξҲе˹ķȥ¸Ƴװýǵǹٸ\n\n

һεأɵúܺá\n\n

ɢ

}
//==============================================================================
// DAN, DID YOU SORT OF PETER OUT ON THE ABOVE LINE?



//==============================================================================
// Mini-map Information
//==============================================================================

M19_MiniMap_01 = {
Ľ㡣
}

M19_MiniMap_02 = {
߻صıӪλ
}

M19_MiniMap_03 = {
ҽƲŵ׳ⶰ
}

M19_MiniMap_04 = {
ʹⶰｨ
}

M19_MiniMap_05 = {
ıⶰϾɵĺ˿ڿֻе
}

M19_MiniMap_06 = {
оʵλ
}

M19_MiniMap_07 = {
ѳ㡣λϵ
}


//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M19_OBJ_01 = { λ߳϶ѳ㡣 }
M19_OBJ_02 = { ûԭ͡ }

//==============================================================================
// FAILURE NOTICES
//------------------------------------------------------------------------------
M19_FAILUREA = {û˵װãֵܻῪʼûԵıơѾʧ...Ǳҡ...һΰɡ}
M19_FAILUREB = {һλ߳ˣѾʧܡһλᡣ}

M19_SUCCESSA = {еĶ߸߼ԱѾȫԻصѳˡ }
M19_SUCCESSB = {ɵúãѾס˵װõİȫĹȳЩ߸߼Ա }


//==============================================================================
// Name: Albert Lamore.
// Role: Ambassador and Joint Chief of Staff for the Reavers.
// Background: Albert Lamore is a thin, pale-skinned man in his fifties. He is 
// a man who enjoys intrigue and politics. Out of all four Elders, Albert 
// Lamore is the one who doesn't have any techno-babble in his speech. Perhaps 
// something in his political career has shaken his faith?
//==============================================================================

name_CORE_m19_Albert = { ءĪ }
desc_CORE_m19_Albert = { ءĪ˶֯ĵһ\n\n
һλʵڽ̿ߣҲڽ̡
}


//==============================================================================
// Situation A00: When the player speaks to Lamore, he will join the player's
// group and become a controllable character. Once Lamore is in the group,
// he no longer speaks.
//Ed, what happens if the player tries to escort more than one player at a time?
//------------------------------------------------------------------------------
M19_Lamore_A00_W = {

޼ƿʩˣҲǵģսʿǶߴͲϲֵܻᣬЩĻеＸҪ߽˶˶֯\n\n

ΪĴṩ򵥵ֻҪȳҵҾṩʥĿƼҪֵܾܻͻᱻȼԭʼս\n\n

(ͣ)\n\n

ҿóѾӦˣܺãһĶֱǵѳ㡣


}
//==============================================================================

// these will probably have to be much shorter to fit into the character description windows.


//==============================================================================
// Situation B: Lamore will always float this dialogue,

//------------------------------------------------------------------------------
M19_Lamore_B00 = { ƼûƼ }
M19_Lamore_B01 = { мء߽̳е򡹡}
M19_Lamore_B02 = { ֱҵڽ̺ġ}
M19_Lamore_B03 = { ɶҰҵĶýŵȥˣ}
M19_Lamore_B04 = { μһΪʼĶ}
M19_Lamore_B05 = { ҵȫĵط}
//==============================================================================


//==============================================================================
// Situation C00: When Lamore reaches the outer perimeter of the evacuation 
// zone, he will leave the player's group and begin walking to the exit grid.
// Before he leaves, he will turn back and bid the player farewell.
//------------------------------------------------------------------------------
M19_Lamore_C00_W = {
ҼʶֵܻسŵһǷֵܻһһҪͳ½һǿңǼ֯ҰѾкܳһʱˡ\n\n

Ļ˲֣֮ûˡ\n\n

ֻϣҲȥɡ\n\n

л㻤ҡ
}
//==============================================================================


//==============================================================================
// Situation D00: Floating text if the player is already escorting a reaver.
//------------------------------------------------------------------------------
M19_Lamore_D00 = { 㲻Ҫʱٻɡ }

//==============================================================================



//==============================================================================
// Name: Rodger Gaire.
// Role: General and Joint Chief of Staff for the Reavers.
// Background: Rodger Gaire is a brash, thick-limbed man in his forties. He is 
// quick to anger, but is quick to forgive also. Gaire is the opposite of 
// Lamore. He believes in honor and would prefer to die in battle than sit 
// around a web of spies and informants.
//==============================================================================

name_CORE_m19_Gaire = { ޽ܡǶ }
desc_CORE_m19_Gaire = { ޽ܡǶԼı׳\n\n
λߴǶ߾ӵָӣָʾеսּǸսԼľ¼ҡ\n\n
}
//==============================================================================
// Situation A00: When the player speaks to Gaire, he will join the player's
// group and become a controllable character. Once Gaire is in the group,
// he no longer speaks.
//------------------------------------------------------------------------------
M19_Gaire_A00_W = {
ãսʿ 

壬¿Ƽ֮ĽյˮħһҲĿѧľɣֻ֪һٴݻٽھԼʱˣ

а취ĵĻǾа취ֹͣĵˡ֪Э...ʱ仹ļʱǷǷĿƼЩħĻ·ȱ 

Ͽ죡Ƕܵˣ
}
//==============================================================================




//==============================================================================
// Situation B: Gaire's floating text for all occasions.
//------------------------------------------------------------------------------
M19_Gaire_B00 = { Ǳֵܻȡ }
M19_Gaire_B01 = { ҪΪһи}
M19_Gaire_B02 = { ʥô}
M19_Gaire_B03 = { ֻҪⳡǰиʱͺˣ }
M19_Gaire_B04 = { ʽԸЩħ൱Ч }
M19_Gaire_B05 = { Ҵߴȥ }
//==============================================================================
// YOU SURE WE'RE NOT GONNA GET SUED HERE? Sure as...uh...shit! Yeah! DL
//I personally think you should rethink the Gates and Sony thing, but that's just me. //Stop and think how much money both companies have to throw at their lawyers, then compare //that to Interplay's. DMF
//==============================================================================
// Situation C00: When Gaire reaches the outer perimeter of the evacuation 
// zone, he will leave the player's group and begin walking to the exit grid.
// Before he leaves, he will turn back and bid the player farewell.
//------------------------------------------------------------------------------
M19_Gaire_C00_W = {

Ҫˣսʿҿɲ㡸ѡǡͬ־\n\n

ֻǹͬĵ˰Ǵһ𣬳֮ûˡ\n\n

}

//==============================================================================


//==============================================================================
// Situation D00: Floating text line if the player already has another escort.
//------------------------------------------------------------------------------
M19_Gaire_D00 = { һβԻͳһˣ}

//==============================================================================



//==============================================================================
// Name: Glenda Close
// Role: Chief of Medical Division for the Reavers.
// Background: Glenda Close is a hot middle-aged woman who is a little mental and //thinks there is a connection between her and the player.
//==============================================================================

name_CORE_m19_Glenda = { ˹ }
desc_CORE_m19_Glenda = { ˹ҽƲ׳\n\n
һλӵں㷢Ůӣ͸©ȳϡҽѧоĸˣͬʱҽҩѧҲ൱о顣һλ൱ϵͽ൱ҵǣһʧܵĹϵ\n\n
}

//==============================================================================
// Situation A00: When the player speaks to Glenda, she will join the 
// player's group and become a controllable character. Once Famine is in the 
// group, she no longer speaks.
//------------------------------------------------------------------------------
M19_Close_A00_W = {

Ǹ˹˶֯еĵһҽ...(еغ)Һ棬ˡ\n\n

ΪҵԴʵǸ㿴ҫ۵ʹȴֱڰڸҿԸоͬʱЭյ\n\n

ҵ˫ŻĵʱϿҴȫĵط\n\n

() һǱĵġ\n\n

(˵) Ȼʥߡ 
}
//==============================================================================




//==============================================================================
// Situation B: This is her floating text for all non combat situations.
//------------------------------------------------------------------------------
M19_Close_B00 = { һ˫ }
M19_Close_B01 = { ()ǰûбһλǶߵ }
M19_Close_B02 = { ҿó̬ر }
M19_Close_B03 = { ǻ˯ͬһ }
M19_Close_B04 = {ŷķ֮ɣЩǿ׳ıˣ }
M19_Close_B05 = { () ǱְǾԶ֪ǵĻϵˡ }
//==============================================================================
// THE WHOLE "WILD STALLION" LINE IS A BIT GENDER SPECIFIC, PLUS IT WOULD BE BETTER TO //HAVE A TECH METAPHOR [HENCE THE LAME ONE I PUT IN THERE].

//==============================================================================
// Situation C00: When Close reaches the outer perimeter of the evacuation 
// zone, she will leave the player's group and begin walking to the exit grid.
// Before she leaves, she will turn back and bid the player farewell.
//------------------------------------------------------------------------------
M19_Close_C00_W = {
ѾȫҴȫĵطˣлл㡣\n\n

Ҳ֪ȥ֮˵... "Ұ"̽Լ꣬㽫ᷢҲҳͬĸ飡\n\n

֮䲻ͬıԼֻᴫȾļԿ˷⣬ֻҪͬЭ彫޷ǵĵ·\n\n

ҽصҪס㡣\n\n

Сģˡ 

}
//==============================================================================



//==============================================================================
// Situation D00:  If the player is already escorting another character. This is floating text.
//------------------------------------------------------------------------------
M19_Close_D00 = { һû׼Ҫ̣ûлʱٻɡ }

//==============================================================================



//==============================================================================
// Name: Tobias Peste.
// Role: Chief of Science Division for the Reavers.
// Background: Tobias Peste is a scientist-priest of the Reaver Movement of Transforming States 

//==============================================================================

name_CORE_m19_Tobias = { аǡ˹ }
desc_CORE_m19_Tobias = { аǡ˹أѧо׳²߻š\n\n
λڸߵѧһλܵ߶Ŀѧšаһλпѧˣķܵ߹͵ʥӰ
}

//==============================================================================
// Situation A00: When the player speaks to Peste, he will join the 
// player's group and become a controllable character. Once Peste is in the 
// group, he no longer speaks.
//------------------------------------------------------------------------------
M19_Peste_A00_W = {
аǡ˹أ¿ѧ߻ŵ׳\n\n

իĵ11죬ʥᵽξãһ岨ǻĮľǡ\n\n

֮ǵʵܶ˺üݣֱҰӰʵ壡ʥŷķ֮ܵﰲȫʥǲϢģ\n\n

ǱչԿףǸ棡\n\n

ǵԤᵽǵܵ飬Щȴֻһֱץηǵսʿǻý֮װߵĶ䡣\n\n

ǾΪʲôĿҪҵĵǣһҪ˷ʱˡ

}
//==============================================================================




//==============================================================================
// Situation B: Before the player speaks to Peste, he will be busy working on 
// destroying his experiments and technology.
//------------------------------------------------------------------------------
M19_Peste_B00 = { 綯֮ľ }
M19_Peste_B01 = { ڤӵĽ֮ }
M19_Peste_B02 = { Ըе˵ĸӦԵʧϣ }
M19_Peste_B03 = { ΪʲôҪץأ }
M19_Peste_B04 = { Щ˻Σ }
M19_Peste_B05 = { ҵҪȥʥϼ }
//==============================================================================


//==============================================================================
// Situation C00: When Peste reaches the outer perimeter of the evacuation 
// zone, he will leave the player's group and begin walking to the exit grid.
// Before he leaves, he will turn back and bid the player farewell.
//------------------------------------------------------------------------------
M19_Peste_C00_W = { һϣƽɣֻΪ롸ߡĴս\n\n 

ҲҶȥжǸΪĵ֮ġΪΡ\n\n

ǡġ־Ҫָǵġǡйĵԭ

}
//==============================================================================

//==============================================================================
// Situation D00:  If the player is already escorting someone. This is floating text.
//------------------------------------------------------------------------------
M19_Peste_D00 = { ұҪҵıʼǣСѾٸκһ֮˵İȫʱٹҡ }
//==============================================================================

//==============================================================================
// Reavers:
// There are two groups of Reavers. The first group at the northern edge of 
// the map, hiding among the ruins. The second group is in the building on 
// the southern edge, also hiding.
//
// There are four varieties for each group, and they are divided into 
// situations. The lines are all floating text.
//==============================================================================


//==============================================================================
// Situation A: Northern group's random lines.
//------------------------------------------------------------------------------
M19_Reaver01_A00 = { ޷ٵЩצʱˣ }
M19_Reaver01_A01 = { ЩħѾǵķ¶·ˣ }
M19_Reaver01_A02 = { ֵܡսսȥ }


M19_Reaver02_A00 = { ǰ }
M19_Reaver02_A01 = { ҵӵˣ }
M19_Reaver02_A02 = { Щ }


M19_Reaver03_A00 = { ս֮ʥˣ }
M19_Reaver03_A01 = { ĶֻὫӵĻ֮ϣֵܣ }
M19_Reaver03_A02 = { ǵĿ־壬򶨣 }


M19_Reaver04_A00 = { ڽѾʤˣ }
M19_Reaver04_A01 = { ʥչܰɣ }
M19_Reaver04_A02 = { ҵĵ֣ }

//==============================================================================


//==============================================================================
// Situation B: Northern group's lines if the player tries to speak with 
// them.
//------------------------------------------------------------------------------
M19_Reaver01_B00 = { Ⱦǵ쵼ߣ }
M19_Reaver01_B01 = { ڵϣͿֵܻˡ }
M19_Reaver01_B02 = { ˭ }
M19_Reaver01_B03 = { Ѿʮ...ȴ }

M19_Reaver02_B00 = { ǵ쵵ߣǻϣ }
M19_Reaver02_B01 = { ȾԼ }
M19_Reaver02_B02 = { ˶֯վˣ }
M19_Reaver02_B03 = { ôܻ }

M19_Reaver03_B00 = { Ըĵݡǣ }
M19_Reaver03_B01 = { һʣ }
M19_Reaver03_B02 = { ҵĵǶȥˣᣡ }
M19_Reaver03_B03 = { ҵļ....ȥˡ }

M19_Reaver04_B00 = { Һƣ롣 }
M19_Reaver04_B01 = { Щ糱ˮӿ }
M19_Reaver04_B02 = { εսѾˡ }
M19_Reaver04_B03 = { һҪǵʥƼĮ磡 }

//==============================================================================


//==============================================================================
// Situation C: Southern group's random lines.
//------------------------------------------------------------------------------
// They can use the northern lines. DL
//==============================================================================


//==============================================================================
// Situation D: Southern group's lines if the player tries to speak with 
// them.
//------------------------------------------------------------------------------
// They can use the northern lines. DL
//==============================================================================
//==============================================================================
// Extra tags for items.
//------------------------------------------------------------------------------
name_pulseRifleA     = {ǹԭ}
desc_pulseRifleA     = {һ޸Ĺĵ֮ԭ͡3}

M19_Warning = { ߵĳĿǰʱؼСӣұѳ㡣 } 
title_M19_Warning = {****}
